Welcome to todays patch notes! We got quite a bunch of adjustments, and even a new system for Boss monsters to truly make you feel engaged, and... Seraph Buffs are even better now! As always: Feedback is highly appreciated, especially with big changes like today!
Knight Job Change Rewards: Added free bound Knight weapons upon job change.
Traseia Channel Visibility: You can now see the current Traseia channel when hovering over the respective item (similar to Azria).
New Boss Mechanics:
Introduced active mechanics for bosses in Aminus, Cursed Aminus, and Crystal Catacombs.
These mechanics include rotating circle animations on the ground, which cast skills after a few seconds.
Mechanic Details:
Circles vary by color, each indicating different damage effects.
Bosses now have multiple phases, with skills on individual cooldowns.
Players must actively evade or jump out of circles to avoid potential syncing issues.
Adjustments to these mechanics will be made based on player feedback.
Arena Manager Restored: The Arena Manager has been reintroduced. Please note that PvP is currently unbalanced and is being monitored for future adjustments.
Critical Fixes:
Resolved an issue where magic skills would always hit maximum critical hits (a development-only change mistakenly released in patch 1.0.6).
Fixed D3D crashes, addressing a large number of client stability issues.
Potentially fixed Traseia-related crash, resolving several other related crashes.
The Monster Wiki now correctly displays monsters higher than level 130.
Gameplay Fixes:
Checkpoint Fixes: Corrected wrong checkpoint positions in Cursed Aminus and Ivillness Temple.
Guild Window Alignment: Fixed the misalignment in the Guilds Window interface.
Extra Bag Timers: Timers now display the correct time and persist through server restarts.
Pet Behavior: Pets now automatically disappear when using a board.
World Boss HP: Fixed an issue where World Boss health would reset incorrectly.
Skill Fixes:
Elementor Fixes:
Lightning Strike and Electric Shock can now correctly deal critical hits.
Corrected elemental alignment for Void.
Ringmaster/Billposter Skill Requirements:
Posters are no longer required for Ringmaster and Billposter skills.
Bow Arrows: Bows no longer require arrows to function.
Inventory Fixes:
The following items can now be placed in the Consumable Inventory as intended:
The Seeds of Love
Love Sprout
Flowerpot of Love
Ancient Flowerpot of Love
Fixed a wrong player position when using [Mount] Green Evenhide.
Class Adjustments:
Psykeeper:
Maximum Crisis: Damage reduced by 10%.
Psychic Square: Damage reduced by 20%.
Elementor:
Level 65 AoE skills: Damage reduced by 5%.
Void: Fixed elemental inconsistencies.
Billposter:
Bgvur Tialbold: Damage reduced by 10%.
Seraph:
Reduced the base duration and effects of Seraph Buffs.
Buff duration and effect now scale with INT, providing greater utility for well-geared Seraph players while maintaining balance for non-geared or tank Seraphs.
Force Master:
Buff base duration reduced but now scales with both STR and Critical Damage%.
Reduced MP cost for Force Master buffs.
Assist & Seraph Healing Skills: Increased MP cost to align with other balance changes.
Acrobat & Harlequin:
Perfect Block (Acrobat) and Evasion Increase (Harlequin) block rates reduced to 5%.
Monster & Dungeon Adjustments:
Increased HP:
[General] Razgul: 50,000,000 → 97,281,736.
Lykanos the Malevolent: 23,575,020 → 45,816,380.
Drakul the Diablic: 101,725,060 → 271,725,060.
Dread Lykanos the Malevolent: 63,150,040 → 123,150,040.
Dead Drakul the Diablic: 331,725,060 → 531,725,060.
All World Bosses: 2,147,483,647 HP.
Crystal Catacombs Rework:
Reduced dungeon entries from 5 to 1 per day.
Increased HP of all monsters inside:
Crystal Gryphon: 489,000 → 1,489,000.
Crystal Protector: 530,000 → 1,530,000.
Crystal Flayer: 600,000 → 1,600,000.
Crystal Necromancer: 550,000 → 1,550,000.
Crystal Banshee: 600,000 → 1,600,000.
Idol of the Crystal Gryphon: 2,500,000 → 5,000,000.
Idol of the Crystal Protector: 5,000,000 → 10,000,000.
Idol of the Crystal Flayer: 7,500,000 → 15,000,000.
Idol of the Crystal Necromancer: 10,000,000 → 20,000,000.
Idol of the Crystal Banshee: 25,000,000 → 50,000,000.
[Deathbringer] Kheldor: 530,479,060 → 2,147,483,647.
Dungeon Rewards:
Completing the dungeon now grants a Treasure of Darkness: Catacombs, containing two Amulets of Darkness: Catacombs.
[Deathbringer] Kheldor:
Increased drop rate of set pieces and (A) or (7%) cards by 5.
Increased Penya rewards by approximately 5x.
Removed unused set parts from Catacomb Boxes.
Item Set Adjustments:
Dragon Sets: Now provide 80% of their effects with 4 pieces and the full effect with 5 pieces.
Pet Buff Adjustments:
Bahamut Pet: Buffed the Increased Healing-Skill Rate up to 75%.
World Boss Contribution: Players now lose contribution after failing to hit a World Boss for a specific period.
Detailed Skill Tooltips: Now display the correct skill duration.
Fashion System Update:
Titles removed from:
[Apparel] Isruel
[Masquerade] Getrude
This change aligns with the introduction of the new Fashion Shop System available at [Fashion] Laura.
All Equipment Switches were resetted to fix a crash.
Logging Improvements: Adjustments made to client logging for better performance and debugging.
Your feedback is invaluable! Please share your thoughts on the new mechanics, balance changes, and fixes to help us improve your gameplay experience. Thank you for your support!
~Your Madrigal Heroes Team